Keywords: escape room, multimorbidity, teaching methods, serious game
To play out an escape room and discuss ways of using the escape room concept to teach and practice problem solving in family medicine, and discuss how to use gamification in medical teaching.
In education, escape room enable fun, stimulating environment where the participants work together to solve problems. They encourage creativity, collaboration, emotional engagement, and encourage acquisition and retention of knowledge. Typically they include game elements – time pressure, strategy, problem solving, rewards, and at the same time are psychologically safe environment for the learners. We prepared an escape room on the theme of management of a multimorbid patient with multiple medications. The participants of the workshop will get play out the game. In the reflection time after the game we will have a moderated discussion where the participants will evaluate the usefulness of the game for learning and knowledge retention of individual learning goals connected to management of the multimorbid patient with multiple medications. We will use brainstorming to suggest possible new puzzles or steps to reach individual learning goals, and suggest other possible learning units where they could create their own escape room games.
After the activity, the participants will understand the concept of the escape room, know the elements of the escape room game, and will be able to create suitable puzzles/game steps for an escape room activity.
Points for discussion:
usefulness of game elements/escape room concept in teaching family medicine
how to incorporate skills and attitudes into serious games